It 's very rare that I can finish a game. When I do I feel fully realized. I have more 'or less the same feeling of "mission accomplished" when I finish a book. Usually the games that I can complete my remaining inside, good memories to pull out every now and then.
The last on the list, actually not very long, you Shadow of the Colossus.
A premise: I have some personal connection fixed monsters and size.
I love, I love creatures great indeed. More than a monster is great and more 'I'm happy. When I speak of a new game, or when I read, the first thing I'm going to look for is if there are monsters BIG .
Size matters much to me. And another fixed
I have is that of water. A monster GRANDE WATER for me is the rapture. "Surface" despite being far from my favorite show, was centered in the middle of my needs.
I fell in love with Asheron's Call 2 when I saw a screenshot with a giant high five times a character.
The only thing that struck me Tomb Raider was the huge dragon that if I'm not mistaken it was the end of the second or third chapter.
When I saw the Dragons Everquest I almost feel that playing a couple of months to get the SNE game was not time wasted. The first time
I happened to see the trailer for Shadow of the Colossus went immediately to the pre-ordained. It did not disappoint me when he arrived, not at all '. Not finished jet, but I faced him at intervals.
The first period was one of astonishment: the new mechanics, graphics, awesome, the dark history.
The second period was that of the challenge: the difficulty of the Colossi, the unraveling of the plot, the boundless world.
The third interval, of the conclusion: the need to know the resolution of the story, along with that feeling of "Impending Doom" which marks the last parts of the game.
arrived last Colossus convinced that once again nipponiche productions were able to blend interactive stories, games and sensations.
Without going into detail about the plot and the resolution of the dispute, the thing that is more 'left over to Wanderer, the protagonist, who calls the horse Argo with her strange voice, are endless meadows. The desolation of green grass is completely empty, with only some small animal that flees at the approach of the rider. In the game there is nobody, except the hero, his horse, the Colossi opponents and the corpse of a beautiful young girl. It breathes peace and solitude. A rare calm. I thought those endless meadows. The deserts, rivers, lakes. Despite the infamous fate, I envied the Wanderer, caught in a cursed land and yet free. Only yet always accompanied by his horse. With a clear mission and painful. What a romantic.